![]() ![]() Inside it, is an objects folder containing the contents of the raws.A subdirectory, raw, containing the raws directly copied from the time the world was generated.The saved game folder will usually have these contents: However, never alter or delete the folder with the name of the game you're playing while saving from the game, or while that game is running! There is no way to change the name of these folders inside the game, but it is safe to change them using the standard methods of your operating system if the game is not running. This can become confusing if you frequently savescum ‡. (In versions prior to v0.43, the format was region#-season-year (for example region1-Spring-202) instead.) If using auto-backup, then backup folders will be named region#-year-month-day, for example region1-0. The "current" folder is used to track the changes to the active world while Dwarf Fortress is running it is not important unless Dwarf Fortress is open, and can safely be deleted otherwise.īy default, individual worlds are saved in the format: region#, where # is a number, starting with region1 and then incrementing however, world directories can be renamed without consequence if the game is not running (this will not change the actual name of the world). The save folder will contain one or more sub-folders, each one holding one of your worlds, and a "current" folder. Your saved games are located in your Dwarf Fortress save game folder. Making backups can save you a lot of grief. To enable auto-backup functionality, see: d_init.txt. You can make use of a auto-backup feature, which will create a copy of your saves so that you'll have several copies of your world at different times. To enable auto-save functionality and controlling its behavior, see: d_init.txt.Īlthough the game has permanent death and you might want to play it in that spirit, the game is also in alpha, can crash, and your world can become corrupted by an error. This can be seen as either a way to prevent loss of progress or removing the ability to correct mistakes and change decisions made during the course of play forcing you to rely on skills instead of on the ability to retry indefinitely. You can make use of auto-save feature, which allows to periodically (Seasonally or Yearly) save the game. Dwarf Fortress only permits one save per world: there are no do-overs! Doing so assumes you want to exit and it will take you back to the main menu. Simply hit Esc and then select Save Game. Added overrides.txt to init folder.At any time when you are playing Dwarf Fortress, you can manually save the game through the escape menu option. added custom text tilesets for CLA, Phoebus, Spacefox.activated TwbT for all but ASCII graphics including item sprites and 10-Z multilevel view.using TwbT "resume" and "mousequery" plugins (for compatibility).Removed autorun of fix/population-cap since it seems fixed independantlyĪdded Text will be Text v4.48 enables nice graphics commands run through dfhack tab run once on load, instead of repeating (until I can fix the errors) This update brings fixes for some DFHack errors, a complete overhaul of the embark profiles, and a significant graphics overhaul via the Text will be Text plugin - item sprites, multilevel view, enhanced zooming, clearer text, and more! Kitfox Discord #modding-discussion channelīronzemurder and Oilfurnace (illustrated) ![]() A three step guide:ĭownload DF Classic or install the premium version from Steam or Itch.ioįollow the quickstart guide on the wiki, or see other learning resources (below)Īsk any questions in the ☼Bi-weekly DF Questions Thread☼ - it's always active See the reasons for our rules here, and please report any problems!ĭF can be intimidating, but we're dedicated to helping new players. Updates and releases will still be posted, as will the questions thread for those needing help. Please note, the subreddit is currently closed to new user submissions, as part of the ongoing Reddit fiasco. Want to start playing? Read this sidebar! ![]()
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